The player helps Edmond with finding her daughter Elena, who has not returned from the plague-ridden city of West Ardougne. The player stumbles upon a beaten book, leading them to discover additional levels of the old workshop. The player stumbles upon a battered book, leading them to rediscover an old workshop beneath Seers' Village. Main article: Elemental Workshop quest series N o Main antagonist of the series - Dragonkin Elemental Workshop This chain of events results in the emergence of a world-ending threat sealed long ago during the Fourth Age. The player, seeking to gain entry into the mythical Myths' Guild, helps Dallas Jones with the simple task of investigating Elvarg's lair. In the process, the player discovers Bob's heritage and help set him up with a lover. The player helps Unferth find their lost cat, Bob. The player is tasked to slay Elvarg, the dragon who destroyed Crandor thirty years ago, to gain entry into the prestigious Champions' Guild. Secondary antagonist of the series - Bandos Dragonkin N o Main antagonists of the series - Sigmund, Humans Against Monsters The player and Zanik investigate Grubfoot's dreams about Yu'biusk, the land of the goblins. ![]() In the process of building a railway system between Dorgesh-Kaan and Keldagrim, an archaeological discovery leads to the revelation of Zanik's destiny. ![]() However, a plot by the extremist group H.A.M. The player accompanies Zanik to explore the surface world on behalf of the Dorgeshuun. The player investigates a broken wall in the Lumbridge Castle cellar, only to discover a lost tribe of peaceful goblins known as the Dorgeshuun. Main antagonist of the series - Denath Dorgeshuun The player assists two Saradominist priests in stopping a group of dark wizards from summoning the demon Agrith Naar. The player discovers they are destined to slay Delrith, a demon who tried to destroy Varrock 150 years ago. Main antagonist of the series - Morgan Le Faye Demon Slayer N o The player investigates the Sinclair family's departure from their mansion and the disappearance of the Knights of the Round Table. The player helps the Knights of the Round Table in their search for the Holy Grail. Your Strand Abilities will make quick work of his health bar once his shield his down when you reach the final health bar, use your Strand super to finish the Inquisitor Mind and complete the mission.The player helps free Merlin from a magical crystal prison. The Mind's energy blasts are powerful but slow, so as long as you keep moving, you'll dodge most of his attacks. This will remove the shield on your primary target The Inquisitor Mind. Defeat the Hydra and slot the power node it drops into the receptacle at the very top of the area, using the platforms to reach it. ![]() Your strand abilities will generate the tangles you need, so use them on the smaller Vex until all four minotaurs are down.įor the final part of your training, you must repeat the previous phase with an extra step once you kill a Minotaur, a Hydra will spawn. To progress, you'll need to use the tangles you generate to destroy the Vex structures- this will remove the shields on the minotaurs so they can be destroyed. Use the cubes on the far side of the cave to proceed onward until you see another Strand pillar near a small pond. In this case, grab the tangles and throw them at the bright Vex structures to stop them from spawning. Inside the cave, you'll learn of Tangles spheres you can grab and throw, or shoot to deal damage. You'll do this a few times before you reach the mouth of a cave. The key is to hit the grappling point first, and then the enemy on the other side. ![]() The Hydras will drop power sources for you to slot into the receptacle, bringing down the barrier and letting you progress.īeyond the cave and another small wave of Vex will be the next Strand pillar, which you can use to cross the gaps. With the pillar in your possession, test out more of your Strand abilities on the incoming vex.
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